Alessa Troglauer

Game Design Student

Projects

Hiding In The Closet

Main Project

LGBTQ+ 2D Sprite based platformer game, which displays the story of a young gay girl, who is willing to come out but her inner demons make her journey harder than expected.

Team Size: 3
Development Time: 5  months
My Roles:

  • Game Design
  • Programming
  • Narrative Design
  • UI Design
  • Vfx
  • Animations 

Tools Used:

unit

One Game A Week

Fourth Semester Projects

This collection includes a selection of three different games I created for the “One Game A Week” course in the fourth semester, in which we had to develop a new game every week.

Team Size: 1-2
Development Time: One week
My Roles:

  • Game Design
  • Programming
  • UI Design
  • Animations 

Tools Used:

unit
PhotoshopLogo

The Lit Castle

Current Project

A turn-based tactics game with four different playable characters who fight against a dragon boss.
This project’s code integrates the State Pattern, but is still work in progress.

Team Size: 4
Development time: 2 months
My Roles:

  • Game Design
  • Programming
  • Vfx

Tools Used:

unit

Bloody Nightmare

Second / Third Semester Coding Class Project

A 2D Tile based Fly and Run Platformer, in which you play a little vampire girl and satisfy her thirst for blood.
The code of the game includes an Event System, which was integrated for another coding class afterwards.

Team Size: 2
Development time: 2 weeks
My Roles:

  • Game Design
  • Programming
  • Level Design
  • Animations

Tools Used:

unit

Bean There Barista

Game Jam Project

A small project created for a University Game Jam, based on the theme “Antihero”.  The game is about Cepheus, who tries his best to order a coffee by completing Quicktime Events with a rhythm game like mechanic, even though he suffers from social anxiety.

Team Size: 5
Development time: 3 week
My Roles:

  • Game Design
  • Programming

Tools Used:

 

unit

Pocketspace

Fourth Semester Coding Class Project

A sample for a small space like environment exploration game, inspired by the typical Walking Simulator Genre. Main focus of this project was the implementation of Unity Packages, in this case “ProBuilder”, “ShaderGraph” and Unity’s new Input System.

 

Team Size: 2
Development time: 1 week
My Roles:

  • Game Design
  • Programming
  • Vfx
  • Animations

Tools Used:

unit

About Me

Hey, my name is Alessa and I am studying Game Design in the fifth semster at the University of Europe for Applied Sciences in Hamburg, Germany.
When I started my studies I discovered my interest in coding and focussed on game programming and game design when working on projects ever since. That’s why I chose my courses on that basis and tried to took part in the programming classes as much as possible. My games are mainly created in Unity, therefore I’m working with C# as a programming language. 

 

 

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